Just a little heads up that the engine is still glitchy as fuck and I have been through 5 rounds of trying to get it to work and it refusing to accept an input. Many plays agree with me on this. That is all.
4 posters
Engine is glitchy as fuck.
RussianLord- Posts : 75
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Join date : 2012-03-03
- Post n°1
Engine is glitchy as fuck.
Corn With Sombrero- Posts : 55
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Join date : 2012-03-29
- Post n°2
Re: Engine is glitchy as fuck.
Hate to say this, but...
YOU DON'T SAY?
No, seriously, when we all started playing SS13 we were aware of the laggy and unstable as diarrhea infested cat turds with furballs stuck on them engine, and complaining didn't seem to do anything (it's just impossible to unfuck BYOND, it's a fact...)and i acctualy saw a few poor guys who got banned for it. Yep, banned for complaining. But i also guess that one part of the SS13 charm is the jackshit incapable engine, yet so "robust" engine. In fact, look at it this way : if it was Java-based, one tile on the station would require a minimum 4 bytes of RAM to properly "work". Now multiply that a few x1000 times, and add in explosions, frames that need to be drawn in less than 27 milliseconds, atmosphere readouts, the whole damn pipeline system, and some 30-40 laggy as shit players. So, if you look at it from one direction, the engine is useless for a large-scale MP game, but from another point of view, it's an extremely sturdy engine that can cope with something you can barely say it was designed for. So, we must not praise BYOND, as it is not our beutiful CryEngine 3 eyes galore engine, it is our sturdy work and warhorse, that needs no words directed to it, needs no attention, it only needs code to crunch. It is our silent hero.
COME ON GUYS, A HURRAH FOR BYOND!
YOU DON'T SAY?
No, seriously, when we all started playing SS13 we were aware of the laggy and unstable as diarrhea infested cat turds with furballs stuck on them engine, and complaining didn't seem to do anything (it's just impossible to unfuck BYOND, it's a fact...)and i acctualy saw a few poor guys who got banned for it. Yep, banned for complaining. But i also guess that one part of the SS13 charm is the jackshit incapable engine, yet so "robust" engine. In fact, look at it this way : if it was Java-based, one tile on the station would require a minimum 4 bytes of RAM to properly "work". Now multiply that a few x1000 times, and add in explosions, frames that need to be drawn in less than 27 milliseconds, atmosphere readouts, the whole damn pipeline system, and some 30-40 laggy as shit players. So, if you look at it from one direction, the engine is useless for a large-scale MP game, but from another point of view, it's an extremely sturdy engine that can cope with something you can barely say it was designed for. So, we must not praise BYOND, as it is not our beutiful CryEngine 3 eyes galore engine, it is our sturdy work and warhorse, that needs no words directed to it, needs no attention, it only needs code to crunch. It is our silent hero.
COME ON GUYS, A HURRAH FOR BYOND!
eliteixhitman- Posts : 67
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Join date : 2012-02-18
Location : Old Trafford
- Post n°3
Re: Engine is glitchy as fuck.
I am trying to best to try and fix this! Any other coder can't do shit cuz it is my map, and its layout is in my head. Be patient, BYOND's engine is not very good when dealing with these things.
RussianLord- Posts : 75
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Join date : 2012-03-03
- Post n°4
Re: Engine is glitchy as fuck.
eliteixhitman wrote:I am trying to best to try and fix this! Any other coder can't do shit cuz it is my map, and its layout is in my head. Be patient, BYOND's engine is not very good when dealing with these things.
When will it be done?
_jesterk3- Posts : 29
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Join date : 2012-05-19
- Post n°5
Re: Engine is glitchy as fuck.
eliteixhitman wrote:Any other coder can't do shit cuz it is my map, and its layout is in my head.
are you chris chandler
because i'm pretty sure he said something exactly like that